|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |

March rabbit
Mosquito Squadron The-Culture
1885
|
Posted - 2016.09.06 11:44:37 -
[1] - Quote
Uba Stij wrote:Titus Cole Dooley wrote:Sad thing is no matter how much people don't like this change its still going to happen. we would have to have a real burn Jita 2 and then unsub like 10k players. never know maybe its just a cycle we will have to go through to keep the game going the way we want it. There is far more positive/optimistic comments and views on this than you're willing to admit. Mostly because those people actually read the dev blog (reading comprehension is hard for you apparently), and used common sense. All of these 'comments and views' can be summarized by one: 'F2P will bring new players and it will be great'. So yeah. This is 'common sense' of level 'Earth is flat because else we would fall of it'.
Not really exciting 'common sense' to be honest.
On the other side we have concerns of possible exploits, support level, NPE, etc....
Choose your side.
The Mittani: "the inappropriate drunked joke"
|

March rabbit
Mosquito Squadron The-Culture
1885
|
Posted - 2016.09.06 16:01:37 -
[2] - Quote
Teckos Pech wrote:So...you place a bounty on me, right? What is to stop me (the player) from having my alt scan my character's ship, shoot me and collect the bounty? What about system where bounty owner has to manually approve each payment? Let's say i put bounty on someone. This sets flag (visible to anyone). Then when somebody presses the button and kills the target i get notification with killmail. Then i enter amount and press button and send ISK or don't. And let's say people can see history of bounty contracts created by me (it can be made anonymous but linked to the character) with information about every bounty contract offered and killmails paid or not.
This allows me to check whether killmail looks legit or not. At least i can try to detect usage of alt.
This gives possible contractor to check whether previous bounties were paid or not and decide if kill worth effort.
Additionally this gives some protection from overinflated module/ship prices and gives overall control over the system to players. I see killmail value but i always can check real market price and set bounty accordingly. And if i'm greedy then in future i can find none of my contracts taken.
Thoughts?
The Mittani: "the inappropriate drunked joke"
|

March rabbit
Mosquito Squadron The-Culture
1885
|
Posted - 2016.09.06 16:10:11 -
[3] - Quote
Malcanis wrote:Egsise wrote:Daylan Vokan wrote:Egsise wrote:That 20mil sp character is free to play right now(no pve, no grinding, no need to make any isk) Alpha clone is free to play but limited to 5mil sp and T1.
Think about it which is more fun to play. That Alpha is completely free, cost the owner nothing at all, If the alpha changed to omega trained the extact same skills as your 20 mill toon then did the same and started recycling, his will of been even cheaper to create as he get 5 mill free. Just because you have it now means what exactly, everyone starts from scratch unless you plexed your toon from the bazaar, which guess what, you can do the exact same thing now too and have a 20m toon. At the end of the day you trained your 20 mill from scratch, they only have to train from 5 to 20 but if you find it amusing so be it. For a old player that returns the alpha clone has no value as you can just play with omega clone for free by selling sp. The value is that they can log in and **** around and maybe establish (or re-establish) in-game social contacts without burning through those assets. "those assets" == SP you can train and sell.
Omega: SP gets accumulated and can be sold. Currently it gives free2play but even if it won't price will be heavily lowered. Alpha: most possible no SP will accumulate (we are talking about old player here).
In both cases you don't get new SP but in Omega clone you can use your stuff while for Alpha you most possible will need to buy new 'limited' ship/fit.
Seriously: for old player Alpha is too limiting and inconvenient. Not sure if it will be used at all.
The Mittani: "the inappropriate drunked joke"
|

March rabbit
Mosquito Squadron The-Culture
1886
|
Posted - 2016.09.09 09:52:04 -
[4] - Quote
Teckos Pech wrote:March rabbit wrote:Teckos Pech wrote:So...you place a bounty on me, right? What is to stop me (the player) from having my alt scan my character's ship, shoot me and collect the bounty? What about system where bounty owner has to manually approve each payment? Let's say i put bounty on someone. This sets flag (visible to anyone). Then when somebody presses the button and kills the target i get notification with killmail. Then i enter amount and press button and send ISK or don't. And let's say people can see history of bounty contracts created by me (it can be made anonymous but linked to the character) with information about every bounty contract offered and killmails paid or not. This allows me to check whether killmail looks legit or not. At least i can try to detect usage of alt. This gives possible contractor to check whether previous bounties were paid or not and decide if kill worth effort. Additionally this gives some protection from overinflated module/ship prices and gives overall control over the system to players. I see killmail value but i always can check real market price and set bounty accordingly. And if i'm greedy then in future i can find none of my contracts taken. Thoughts? So, I as an actual bounty hunter can expect to get screwed on a regular basis. If you blindly take any bounty contract yes, you will end like any client of ISK doublers. However system provides you with some means to protect yourself. And it provides owner of bounty contract with some means to protect himself from alt-killing too.
The Mittani: "the inappropriate drunked joke"
|

March rabbit
Mosquito Squadron The-Culture
1886
|
Posted - 2016.09.09 11:28:25 -
[5] - Quote
Teckos Pech wrote:What the Hell, they can always sub too ya know. They cannot (that's the main selling point of whole Alpha idea). Else we would not have this discussion.
Daylan Vokan wrote:Hiro Mune wrote:So essentially:
You can't explore; no cloaking You can't PVP; no tech 2 weaponry PVE will be limited Null sec and low sec will be impossible to go into...
Might as well stick with the subscription to actually enjoy the game! So according to you the first 6 months you subscribe now you can't do much as you dont have the skills, access to the right modules and standing to do anything worth while, must be sad that the only way you can to anything is in an officer fit faction hull    Well.. It's CCP who removed learning skills (and set SP accumulation to maximum speed for everyone), it's CCP who increased training speed for starters, it's CCP who increased basic SP amount for starters, it's CCP who created special implants for starters....
Do you really think it was done because 'player can play right from the start' and not 'sit and wait for SPs'?
AFAIK it is general idea between CCP and players these days that the game is 'literally unplayable' without lots of SP.
The Mittani: "the inappropriate drunked joke"
|

March rabbit
Mosquito Squadron The-Culture
1920
|
Posted - 2016.10.02 21:10:55 -
[6] - Quote
Teckos Pech wrote: What a great way to rip off ganking groups. Make a bunch of free Alpha accounts, get some free ships, then transfer them over to your main, and take them to Jita and sell them at no cost.
Great idea!
that was sarcasm for sure but why the hell?  Assuming gankers are not dumb your trick with getting free ship and just selling it will work only once. Assuming all profit you can get (less than 1 million per ship + fit) i would think even doing PI will be more profitable 
The Mittani: "the inappropriate drunked joke"
|
|
|
|